Magic Vestment

School: Transmutation
Level: Cleric/oracle? 3, Nobility 3, Strength 3, War 3
Casting Time: 1 standard action
Components: V, S, DF
Range/Target: Armor worn by caster
Duration: Long buff
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

You imbue a suit of armor that you are wearing with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). You can take the armor off and put it back on without affecting the spell, but if another character dons the armor, the spell ends.

The enhancement bonus applied by magic vestment does not increase the hardness or hit points of the armor it is cast on. If cast on armor that is already magical, and that has an enhancement bonus lower than that which would be provided by the spell, magic vestment suppresses any existing magical properties of the target armor. The spell cannot be cast on a suit of armor which already has an enhancement bonus equal to or greater than that which the spell would provide, and has no effect when cast on artifacts.

An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.

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Magic Vestment