The following are the rogue talents which are available to player character rogues in the Worlds of Adventure campaign.

Rogue talent descriptions

Assault Leader

When a rogue with this talent misses with an attack on a flanked opponent, she can designate a single ally who is also flanking the target that her attack missed. That ally gets an immediate attack of opportunity against the target. This ability can only be used once per round.

Brutal Beating

Any time a rogue with this talent makes an attack to which his combat tactics ability applies, he can forego the damage bonus from his combat tactics ability ability to make the target sickened for a number of rounds equal to his combat tactics bonus. This ability does not stack with itself—only the most recent duration applies.

Camouflage

A rogue with this talent can craft simple but effective camouflage from the surrounding foliage. The rogue needs 1 minute to prepare the camouflage, but once she does, it is good for the rest of the day or until the rogue fails a saving throw against a damaging area effect spell, whichever comes first. The rogue gains a +4 circumstance bonus on Stealth? checks while within terrain that matches the foliage used to make the camouflage. This ability cannot be used in areas without natural foliage.

Careful Disarm

Whenever a rogue with this talent attempts to disarm a trap using Disable Device?, she does not spring the trap unless she fails by 10 or more. If she does set off a trap she was attempting to disarm, she adds double her trap sense bonus to avoid the trap.

Combat Trick

A rogue that selects this talent gains a bonus combat feat (see the Feats page). She does not have to meet the feat’s prerequisites (except for any prerequisites that require having levels in a specific class or class group).

Crippling Strike

A rogue with this ability can strike unaware opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sudden strike attacks takes an amount of Strength damage equal to 2 × (the rogue’s sudden strike damage multiplier − 1). (2 points if double damage, 4 points for triple damage, etc.)

Deadly Cocktail

A rogue with this talent can apply two doses of poison to a weapon at once. These can be separate poisons, in which case they both affect the target individually, or two doses of the same toxin, in which case the poisons’ frequency is extended by 50% and the save DC increases by +2. This talent is an exception to the rule that injury poisons can only be delivered one dose at a time.

Deadly Range

The rogue can use her sudden strike ability with ranged attacks, at any range at which her combat tactics ability applies. At 3rd level, the rogue increases the range at which her combat tactics ability applies by 10 feet. This range increases by 10 feet for every 3 levels after 3rd.

Defensive Roll

With this talent, the rogue can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the rogue can attempt to roll with the damage. To use this ability, the rogue must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll.

Hide in Plain Sight

A rogue with this talent can use the Stealth? skill even while being observed. As long as she is within 10 feet of some sort of shadow, the rogue can hide herself from view in the open without having anything to actually hide behind. She cannot, however, hide in her own shadow.

Knock-Out Blow

The rogue can attempt to knock out an opponent with a sudden strike. She must declare the use of knock-out blow before she makes the attack. If the attack hits, it does nonlethal damage, and the target falls unconscious for 1d4 rounds. A successful Fortitude save reduces this effect to staggered for 1 round. The DC of this save is equal to 10 + 1/2 the rogue’s level + the rogue’s Intelligence modifier.

Lasting Poison

A rogue with this talent can apply poison to a weapon in such a way that it is effective for two successful attacks instead of one. The poison has a reduced effect, however; its save DC is reduced by 2. Applying poison in this way requires a full-round action, or a standard action if the rogue has the swift poison talent.

Offensive Defense

Any time a rogue with this talent makes an attack to which his combat tactics ability applies, he can forego the damage bonus from his combat tactics ability ability to gain a dodge bonus to AC for 1 round against the opponent struck, equal to his combat tactics bonus. The rogue gains the bonus to AC only if his attack was successful. This ability does not stack with itself.

Opportunist

Once per round, the rogue can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. (If the rogue’s combat tactics bonus applies to this attack, then it does not count against the rogue’s normal limit of combat reactions per round.)

Poison Use

A rogue that selects this talent is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.

Quick Disguise

A rogue with this talent can use the items at hand and seemingly innocuous material hidden on her person to create startlingly effective disguises, reducing the amount of time it takes to create a disguise using the Disguise? skill. The time needed for the rogue to alter her appearance in this manner is based on the complexity of the disguise, as noted on the following table. The times are cumulative, so if a female rogue wants to disguise herself as a male of a different race, that takes 2 minutes.

Redirect Attack

A rogue with this talent can feint as a combat reaction against an opponent who attacks her in melee. If the feint is successful, and if the opponent’s attack misses the rogue, she can redirect the attack to strike at an adjacent creature. The creature targeted must be within melee reach of the attack that hit the rogue, and the creature that made the attack against the rogue must make a new attack roll against the new target.

Rogue Crawl

While prone, a rogue with this ability can move at half speed. This movement provokes attacks of opportunity as normal. A rogue with this talent can take a 5-foot step while crawling.

Rush In

A rogue with this talent adds her combat tactics bonus to damage on any attack made at the end of a charge (or a similar maneuver—see "Other Ways to 'Charge'").

Second Chance

A rogue with this talent can reroll any Acrobatics, Athletics, or Fly? skill check she has just made. This reroll is made at a −5 penalty. She must take the second result, even if it is worse. The rogue can use this ability only once on any given skill check. She can use this ability once per day, plus one additional time per day for every 3 levels beyond 2nd.

Skill Trick

The rogue gains any skill trick for which she meets the prerequisites, without having to spend skill points to do so. This talent may be taken multiple times (selecting a new skill trick each time).

Slippery Mind

This ability represents the rogue’s ability to wriggle free from magical effects that would otherwise control or compel her. If a rogue with slippery mind is affected by an enchantment spell or effect (except a charm effect) and fails her saving throw, she can attempt it again 1 round later at the same DC. She gets only this one extra chance to succeed on her saving throw.

Sneak Attack of Opportunity

The rogue’s combat tactics bonus applies to any attack of opportunity she makes.

Stand Up

A rogue with this ability can stand up from a prone position as a free action. This still provokes attacks of opportunity for standing up while threatened by a foe.

Stealthy Sniper

When a rogue with this talent uses the Stealth? skill to snipe, she only suffers a −10 penalty on the Stealth? check, instead of −20.

Swift Poison

A rogue with this talent can apply poison to a weapon as a move action, instead of a standard action.

Unbounded Leap

The vertical jump distance of a rogue with this talent is not limited by her height.

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Rogue Talents