(see text)
Cleric 9
Casting Time
Full-round action or 8 hours (see text)
V, S, Special (see text)
Range, Targets, Area, Duration

See text
Saving Throw
None, see text
Spell Resistance

You don’t so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede, by channeling divine power through you to accomplish the task.

A miracle is guaranteed to be able to accomplish any of the following things:

Making a request for a miracle with one of the above effects cause the caster no disability. Duplicated spells allow saves and spell resistance as normal (but save DCs are for 9th-level spells). When a miracle spell duplicates a spell with a material component that costs more than 10,000 gp, you must provide that component.

Effects beyond the above, that may exceed these in scope and power, may be requested: turning the tide of a battle by raising fallen allies to continue fighting, protecting a city from a natural disaster, etc. (See Wishes & Miracles for a discussion about how these mighty magics work in the Worlds of Adventure campaign.) Channeling the effects of a miracle greater than the above deals the caster 2d6 points of Strength damage (but can't bring Strength below 1), and makes the caster exhausted; the exhaustion and ability damage are not curable with magic (except for an instant weekend or instant vacation potion).

Components: If miracle is cast as a standard action, it has no costly components, but if the miracle requested is one that serves the caster's personal goals, or does anything other than directly benefit the deity and the faith, a messenger of the deity soon appears and tasks the caster with a quest to be performed in payment for the miracle (the DM has the final word on such distinctions). The spell may also be cast as a ritual taking 8 hours; no quest is (usually) required in this case, but the caster must provide magical components totaling 25,000 gp (special incenses, costly sacrifices, rare crystals arranged in the right way, etc.); these are consumed in the process of the ritual. (Consult your DM for details on the acquisition of such components, as well as any special requirements — location, time of year, etc. — that such a ritual may have.)

Category: Spells