Born into a very minor noble family in Oppara, Andromachus entered the Taldan military, seeking glory in war. But by the time he completed a term of service, he saw that no glory or excitement would ever be found in the service of the stagnant, decadent Taldan Empire. So, instead of continuing to pursue a military career, Andromachus journeyed west, to the young and vigorous (or so he heard) nation of Andoran, to offer his services to some suitable company of noble adventurers (or even a band of profit-seeking dungeon-delvers; he’ll take what he can get, as long as there’s excitement and a chance to prove himself).
Andromachus N human (Taldan) fighter 1 Str 18 +4 Dex 15 +2 Con 12 +1 Int 10 0 Wis 12 +1 Cha 8 −1 Fort +3 (+2 base, +1 Con) Ref +2 (+0 base, +2 Dex) Will +3 (+0 base, +1 Wis, +2 Iron Will) HP 11 AC 15 (+2 Dex, +3 armor) AC 17 (+2 Dex, +3 armor, +2 shield) [with shield equipped] BAB +1 melee attack bonus +5 (+1 BAB, +4 Str) ranged attack bonus +3 (+1 BAB, +2 Dex) greatsword +5 (2d6+6) greatsword +4 (2d6+9) [Power Attack] spear +5 (1d8+4) spear +4 (1d8+6) [Power Attack] spear +3 ranged (1d8+4) (20 ft. increment) short sword +5 (1d6+2) short sword +4 (1d6+3) [Power Attack] dagger +5 (1d4+2) javelin +3 ranged (1d6+4) (30 ft. increment) Combat Tactics ============== 0. Begin combat carrying spear, shield equipped 1a. (Cautious approach) - advance into melee - fight with spear & shield 1b. (Offensive approach) Round 1: - throw spear at enemy - discard shield while moving forward - draw greatsword Round 2: - if not near enemy, charge; otherwise, attack 2. If ranged attacks are called for: - sheathe (greatsword) or throw (spear) weapon - draw and throw javelins - use move actions to advance on enemy 3. If grappled or disarmed, use short sword Power Attack Quick Draw Iron Will Climb +7 (+5 with shield equipped) Ride +4 (+2 with shield equipped) Survival +5 Swim +7 (+5 with shield equipped) Speed: 30 ft. studded leather armor, 25 gp, 20 lbs. greatsword, 50 gp, 8 lbs. javelins (5), 5 gp, 10 lbs. spear, 2 gp, 6 lbs. short sword, 10 gp, 2 lbs. daggers (2), 4 gp, — heavy steel shield, 20 gp, 15 lbs. miscellaneous adventuring gear TBD, up to 30 lbs. Carrying: 65 lbs. Capacity: 100/200/300 lbs. Cash: 59 gp