Rolled ability scores:
Additional rolled score:
Swapped scores:
Race:
Ability score increases:
Final ability scores:
Class:
Racial traits:
Traits:
Class features:
Feats:
Skill points: (4 + 1 human bonus skill point) × 1 (character level) = 5
Weapon proficiencies:
Hit die:
Hit points:
Starting wealth:
Equipment:
Race class level Str Dex Con Int Wis Cha Fort Ref Will Speed Initiative HP AC: Combat reactions: Dodge value: Block value: BAB Attacks ======= Feats ===== Skills ====== Misc ====
Rolled ability scores: 13 17 15 11 11 8
Additional rolled score: 14
(swapped for 8
)
Swapped scores: Str (13
) and Dex (17
)
Race: Half-orc (+2 Str, −2 Int or Cha)
Final ability scores: 19 13 15 11 11 12
Class: Barbarian
Racial traits: darkvision, orc ferocity, weapon familiarity (axes), menacing
Traits: Pass For Human
Class features: fast movement, rage
Feats: 1
Skill points: 4 × 1 (character level) = 4
Weapon proficiencies: basic weapons, unarmed attacks, axes, bows, maces & clubs
Hit die: d10
Hit points: 10 + 2 (Con) × 1 (character level) = 12
Starting wealth: 105 gp
Equipment:
Half-orc barbarian 1 Str 19 +4 Dex 13 +1 Con 15 +2 Int 11 0 Wis 11 0 Cha 12 +1 Fort +4 (+2 base, +2 Con) Ref +3 (+2 base, +1 Dex) Will +0 (+0 base, +0 Wis) (+2 when raging) Speed 40 ft. Initiative +3 HP 12 AC 13 (+2 armor, +1 Dex); touch 11, flat-footed 12 −2 when raging Combat reactions: 1 Dodge value: +0 Block value: 0 BAB +1 Attacks ======= greataxe +6 melee (1d12+6; +2 when raging) dagger +5 melee (1d4+4; +2 when raging) unarmed strike +5 melee (1d3+4; +2 when raging) (unarmed) longbow +2 ranged (1d8+4) Feats ===== Weapon Focus (axes) [orc weapon familiarity] Cleave Skills ====== Athletics +7 (1 rank, +3 training, +4 Str, −1 ACP) Endurance +6 (1 rank, +3 training, +2 Con) Survival +4 (1 rank, +3 training, +0 Wis) Stealth +4 (1 rank, +3 training, +1 Dex, −1 ACP) Misc ==== Darkvision Orc ferocity Menacing Rage
Rolled ability scores: 16 11 13 11 14 11
Additional rolled score: 8
(discarded)
Swapped scores: Dex (11
) and Wis (14
)
Race: Human (no racial ability score modifiers)
Final ability scores: 16 14 13 11 11 11
Class: Fighter
Racial traits: bonus feat, 1 extra skill point per level, human spirit (+1 to morale bonuses)
Traits: Arcane Tradition
Class features: bonus combat feat, martial knowledge (+0)
Feats: 1 + 1 (any; human bonus feat) + 1 (combat; fighter bonus feat) = 3
Skill points: 4 + 1 (human bonus skill point)
Weapon proficiencies: basic weapons, unarmed attacks, light blades, heavy blades, spears, bows
Hit die: d10
Hit points: 10 + 1 (Con) × 1 (character level) = 11
Starting wealth: 175 gp
Equipment:
Human fighter 1 Str 16 +3 Dex 14 +2 Con 13 +1 Int 11 +0 Wis 11 +0 Cha 11 +0 Fort +3 (+2 base, +1 Con) Ref +2 (+0 base, +2 Dex) Will +2 (+2 base, +0 Wis) Speed 30 ft. Initiative +2 HP 11 AC (no shield): 14 (+2 armor, +2 Dex); touch 12, flat-footed 12 AC (with shield): 15 (+2 armor, +2 Dex, +1 shield); touch 13, flat-footed 12 Combat reactions: 1 Dodge value: 0 Block value: 0 (with any weapon) or 1 (with shield) BAB +1 Attacks ======= longsword (1H) +4 melee 1d8+3 longsword (2H) +4 melee 1d8+4 dagger +4 melee 1d4+3 shortbow +3 ranged 1d8+2 unarmed strike +4 melee 1d4+3 Feats ===== Cleave [retrainable] Improved Unarmed Strike Iron Will Skills ====== Acrobatics +5 (1 rank, +3 training, +2 Dex, −1 ACP) Arcane Script +6 (1 rank, +3 training, +0 Int, +2 Arcane Tradition trait) Athletics +7 (1 rank, +3 training, +3 Str, −1 ACP) Heal +4 (1 rank, +3 training, +0 Wis) Insight +4 (1 rank, +3 training, +0 Wis) Misc ==== Human spirit (+1 to morale bonuses) Arcane tradition (use magic devices as 1st-level mage) Martial knowledge (+0)
Rolled ability scores: 16 16 18 3 14 9
Additional rolled score: 10
(swapped in for 3
)
Swapped scores: Int (10
) and Wis (14
)
Race: Elf (+2 Dex, −2 Con)
Ability score increases: +1 Dex (4th level)
Final ability scores: 16 19 16 14 10 9
Class: Fighter
Racial traits: low-light vision, keen senses, enchantment resistance, weapon familiarity (bows, light blades), elven magic
Traits: Woodcraft
Class features: bonus feats (4), martial knowledge (+2), bravery (+1), armor training 1, weapon training 1
Feats: 3 + 4 (combat; fighter bonus feats) = 7
Skill points: 6 (4 + 2 Int) × 5 (character level) = 30
Weapon proficiencies: basic weapons, unarmed attacks, light blades, axes, bows, cavalry weapons, heavy blades (weapon training 1)
Hit die: d10
Hit points: 10 + 22 (4d10) + 3 (Con) × 5 (character level) = 47
Starting wealth: 4,000 gp
Equipment:
Elf fighter 5 Str 16 +3 Dex 19 +4 Con 16 +3 Int 14 +2 Wis 10 0 Cha 9 −1 Fort +7 (+4 base, +3 Con) Ref +5 (+1 base, +4 Dex) Will +3 (+3 base, +0 Wis) (+1 vs. fear; +2 vs. enchantment; immune to sleep magic) Speed 30 ft. Initiative +5 HP 48 AC 18 (+6 armor, +2 Dex); touch 12, flat-footed 16 Combat reactions: 1 Dodge value: +2 Block value: +1 (with 1H or light weapon) BAB +5 Attacks ======= shortbow +10 ranged (1d8+2) – Rapid Shot: +8/+8 ranged – enhanced arrows add +1 to atk/dmg sabre +9 melee (1d8+3) short sword +10 melee (1d6+4) dagger +9 melee (1d4+3) gauntlet +8 melee (1d3+3) Feats ===== Weapon Focus (bows) Weapon Focus (light blades) Weapon Focus (heavy blades) Far Shot Rapid Shot Mounted Archery Mounted Combat Elven Accuracy Iron Will Shot on the Run [retrainable] Skills ====== Acrobatics +8 (5 ranks, +3 training, +4 Dex, −4 ACP) (+1 in natural terrain, or +2 in forest) Athletics +4 (2 ranks, +3 training, +3 Str, −4 ACP) Endurance +8 (2 ranks, +3 training, +3 Con) Escape Artist +7 (4 ranks, +3 training, +4 Dex, −4 ACP) Knowledge (nature) +4 (0 ranks, +2 Int, +2 Woodcraft) Listen +2 (0 ranks, +0 Wis, +2 keen senses) Ride +12 (5 ranks, +3 training, +4 Dex) Search +4 (0 ranks, +2 Int, +2 keen senses) Spellcraft +10 (5 ranks, +3 training, +0 Int, +2 elven magic) Spot +2 (0 ranks, +0 Wis, +2 keen senses) Stealth +8 (5 ranks, +3 training, +4 Dex, −4 ACP) Survival +5 (2 ranks, +3 training, +0 Wis) (+1 in natural terrain, or +2 in forest) Misc ==== Low-light vision Keen senses (secret doors) Martial knowledge (+2)
Rolled ability scores: 13 14 6 9 16 14
Additional rolled score: 12 (swapped in for 6)
Swapped scores: Str (13) and Wis (16)
Race: Dwarf (+2 Con, −2 Cha)
Ability score increases: +1 Int (4th level), +1 Wis (8th level)
Final ability scores: 16 14 14 10 14 12
Class: Fighter
Racial traits: darkvision, stonecunning, weapon familiarity (axes, hammers), stability, hardy, stonecraft
Traits: TBA
Class features: bonus feats (8), martial knowledge (+5), bravery (+3), weapon training 1+2, armor training 1+2
Feats: 5 + 8 (combat; fighter bonus feats) = 12
Skill points: 4 (4 + 0 Int) × 10 (character level) = 40
Weapon proficiencies: unarmed attacks, basic weapons, axes, hammers, polearms, crossbows, maces & clubs (weapon training 1), spears (weapon training 2)
Hit die: d10
Hit points: 10 + 47 (9d10) + 2 (Con) × 10 (character level) = 77
Starting wealth: 15,000 gp
Equipment:
Dwarf fighter 10 Str 16 +3 Dex 14 +2 Con 14 +2 Int 10 0 Wis 14 +2 Cha 12 +1 Fort +9 (+7 base, +2 Con) (+2 vs. poison; +4 vs. spells) Ref +5 (+3 base, +2 Dex) (+4 vs. spells) Will +5 (+3 base, +2 Wis) (+4 vs. spells; +3 vs. fear) Speed 20 ft. Initiative +5 HP 77 AC 21 (+6 armor, +3 shield, +2 Dex); touch 15, flat-footed 16 +4 vs. being moved or knocked down, while standing on ground (stability) Combat reactions: 3 Dodge value: +5 Block value: 8 BAB +10 Attacks ======= warhammer +16 melee (1d8+7) – full attack: +14/+14 throwing axes +13 (1d6+5) – full attack: +11/+11 light crossbow +13 (1d8+2) brass knuckles +14 (1d3+5) – full attack: +12/+12 Feats ===== Weapon Focus (axes) Weapon Focus (hammers) Weapon Focus (crossbows) Weapon Focus (unarmed attacks) Blind-Fight Cleave Combat Reflexes Great Cleave [retrainable] Improved Trip In Harm’s Way [retrainable] Shield Focus Sidestep Charge Steel Soul Step Up Tripping Strike Weapon Specialization Skills ====== Athletics +12 (8 ranks, +3 training, +3 Str, −2 ACP) Acrobatics +11 (8 ranks, +3 training, +2 Dex, −2 ACP) (+4 to balance on earth or stone) Endurance +11 (6 ranks, +3 training, +2 Con) Heal +10 (5 ranks, +3 training, +2 Wis) Insight +8 (3 ranks, +3 training, +2 Wis) Disable Device +15 (10 ranks, +3 training, +2 Dex) Misc ==== Darkvision Stonecunning (unusual stonework, device lore, intuit depth) Martial knowledge (+5)
Rolled ability scores: 8 13 12 5 14 14
Additional rolled score: 16 (swapped for 5)
Swapped scores: Str (8) and Int (16)
Race: Half-orc (+2 Str, −2 Int or Cha)
Ability score increases: +1 Dex (4th level), +1 Str (8th level), +1 Str (12th level)
Final ability scores: 20 14 12 8 14 12
Class: Fighter
Racial traits: darkvision, orc ferocity, weapon familiarity (axes), menacing
Traits: Sacred Tattoo
Class features: bonus feats (11), martial knowledge (+7), bravery (+4), weapon training 1+2+3, armor training 1+2+3+4
Feats: 8 + 11 (combat; fighter bonus feats) = 19
Skill points: 3 (4 + −1 Int + 1 [Open Minded feat]) × 15 (character level) = 60
Weapon proficiencies: basic weapons, unarmed attacks, axes, bows, spears, heavy blades, light blades (weapon training 1), maces & clubs (weapon training 2), polearms (weapon training 3)
Hit die: d10
Hit points: 10 + 47 (9d10) + 1 (Con) × 10 (character level, up to 10) + 2 × 5 (character level above 10) = 77
Starting wealth: 54,000 gp
Equipment:
Half-orc fighter 15 Str 20 +5 Dex 14 +2 Con 12 +1 Int 8 −1 Wis 14 +2 Cha 12 +1 Fort +11 (+9 base, +1 Con, +1 Sacred Tattoo) Ref +12 (+9 base, +2 Dex, +1 Sacred Tattoo) Will +12 (+9 base, +2 Wis, +1 Sacred Tattoo) (+4 vs. fear) Speed 30 ft. Initiative +12 HP 77 AC 20 (+8 armor, +2 Dex); touch 12, flat-footed 18 Combat reactions: 3 Dodge value: +8 Block value: 7 (with 2H weapon) BAB +15 Attacks ======= greataxe +24 melee (1d12+14) – full attack: +23/+23 heavy longbow +19 ranged (1d8+10) – full attack: +18/+18 morningstar +22 melee, 1H (1d8+10) or 2H (1d8+12) – full attack: +21/+21 throwing axes +19 ranged (1d6+9) – full attack: +18/+18 unarmed strike +21 melee (1d10+9) – full attack: +20/+20 Feats ===== Weapon Focus (axes) [orc weapon familiarity] Weapon Focus (bows) [weapon training 1] Weapon Focus (maces & clubs) [weapon training 2] Weapon Focus (unarmed attacks) [weapon training 3] Blind-Fight Cleave Critical Focus Deadly Stroke Fight On Fists of Iron Great Cleave Improved Grab Improved Grapple Improved Unarmed Strike Iron Will Lightning Reflexes Keen Scent Open Minded Spring Attack [retrainable] Step Up Stunning Fist Weapon Specialization Whirlwind Attack [retrainable] Skills ====== Acrobatics +14 (10 ranks, +3 training, +2 Dex, −1 ACP) Athletics +17 (10 ranks, +3 training, +5 Str, −1 ACP) Autohypnosis +17 (12 ranks, +3 training, +2 Wis) Endurance +12 (8 ranks, +3 training, +1 Con Stealth +16 (12 ranks, +3 training, +2 Dex, −1 ACP) Survival +13 (8 ranks, +3 training, +2 Wis) Misc ==== Darkvision Orc ferocity Menacing Martial knowledge (+7)