Rolled ability scores:
Additional rolled score:
Swapped scores:
Race:
Ability score increases:
Final ability scores:
Class:
Racial traits:
Traits:
Class features:
Feats:
Skill points: (4 + 1 human bonus skill point) × 1 (character level) = 5
Weapon proficiencies:
Hit die:
Hit points:
Starting wealth:
Equipment:
Race class level Str Dex Con Int Wis Cha Fort Ref Will Speed Initiative HP AC: Combat reactions: Dodge value: Block value: BAB Attacks ======= Feats ===== Skills ====== Misc ====
Rolled ability scores: 13 17 15 11 11 8
Additional rolled score: 14 (swapped for 8)
Swapped scores: Str (13) and Dex (17)
Race: Half-orc (+2 Str, −2 Int or Cha)
Final ability scores: 19 13 15 11 11 12
Class: Barbarian
Racial traits: darkvision, orc ferocity, weapon familiarity (axes), menacing
Traits: Pass For Human
Class features: fast movement, rage
Feats: 1
Skill points: 4 × 1 (character level) = 4
Weapon proficiencies: basic weapons, unarmed attacks, axes, bows, maces & clubs
Hit die: d10
Hit points: 10 + 2 (Con) × 1 (character level) = 12
Starting wealth: 105 gp
Equipment:
Half-orc barbarian 1
Str 19 +4
Dex 13 +1
Con 15 +2
Int 11 0
Wis 11 0
Cha 12 +1
Fort +4 (+2 base, +2 Con)
Ref +3 (+2 base, +1 Dex)
Will +0 (+0 base, +0 Wis) (+2 when raging)
Speed 40 ft.
Initiative +3
HP 12
AC 13 (+2 armor, +1 Dex); touch 11, flat-footed 12
−2 when raging
Combat reactions: 1
Dodge value: +0
Block value: 0
BAB +1
Attacks
=======
greataxe +6 melee (1d12+6; +2 when raging)
dagger +5 melee (1d4+4; +2 when raging)
unarmed strike +5 melee (1d3+4; +2 when raging) (unarmed)
longbow +2 ranged (1d8+4)
Feats
=====
Weapon Focus (axes) [orc weapon familiarity]
Cleave
Skills
======
Athletics +7 (1 rank, +3 training, +4 Str, −1 ACP)
Endurance +6 (1 rank, +3 training, +2 Con)
Survival +4 (1 rank, +3 training, +0 Wis)
Stealth +4 (1 rank, +3 training, +1 Dex, −1 ACP)
Misc
====
Darkvision
Orc ferocity
Menacing
Rage
Rolled ability scores: 16 11 13 11 14 11
Additional rolled score: 8 (discarded)
Swapped scores: Dex (11) and Wis (14)
Race: Human (no racial ability score modifiers)
Final ability scores: 16 14 13 11 11 11
Class: Fighter
Racial traits: bonus feat, 1 extra skill point per level, human spirit (+1 to morale bonuses)
Traits: Arcane Tradition
Class features: bonus combat feat, martial knowledge (+0)
Feats: 1 + 1 (any; human bonus feat) + 1 (combat; fighter bonus feat) = 3
Skill points: 4 + 1 (human bonus skill point)
Weapon proficiencies: basic weapons, unarmed attacks, light blades, heavy blades, spears, bows
Hit die: d10
Hit points: 10 + 1 (Con) × 1 (character level) = 11
Starting wealth: 175 gp
Equipment:
Human fighter 1 Str 16 +3 Dex 14 +2 Con 13 +1 Int 11 +0 Wis 11 +0 Cha 11 +0 Fort +3 (+2 base, +1 Con) Ref +2 (+0 base, +2 Dex) Will +2 (+2 base, +0 Wis) Speed 30 ft. Initiative +2 HP 11 AC (no shield): 14 (+2 armor, +2 Dex); touch 12, flat-footed 12 AC (with shield): 15 (+2 armor, +2 Dex, +1 shield); touch 13, flat-footed 12 Combat reactions: 1 Dodge value: 0 Block value: 0 (with any weapon) or 1 (with shield) BAB +1 Attacks ======= longsword (1H) +4 melee 1d8+3 longsword (2H) +4 melee 1d8+4 dagger +4 melee 1d4+3 shortbow +3 ranged 1d8+2 unarmed strike +4 melee 1d4+3 Feats ===== Cleave [retrainable] Improved Unarmed Strike Iron Will Skills ====== Acrobatics +5 (1 rank, +3 training, +2 Dex, −1 ACP) Arcane Script +6 (1 rank, +3 training, +0 Int, +2 Arcane Tradition trait) Athletics +7 (1 rank, +3 training, +3 Str, −1 ACP) Heal +4 (1 rank, +3 training, +0 Wis) Insight +4 (1 rank, +3 training, +0 Wis) Misc ==== Human spirit (+1 to morale bonuses) Arcane tradition (use magic devices as 1st-level mage) Martial knowledge (+0)
Rolled ability scores: 16 16 18 3 14 9
Additional rolled score: 10 (swapped in for 3)
Swapped scores: Int (10) and Wis (14)
Race: Elf (+2 Dex, −2 Con)
Ability score increases: +1 Dex (4th level)
Final ability scores: 16 19 16 14 10 9
Class: Fighter
Racial traits: low-light vision, keen senses, enchantment resistance, weapon familiarity (bows, light blades), elven magic
Traits: Woodcraft
Class features: bonus feats (4), martial knowledge (+2), bravery (+1), armor training 1, weapon training 1
Feats: 3 + 4 (combat; fighter bonus feats) = 7
Skill points: 6 (4 + 2 Int) × 5 (character level) = 30
Weapon proficiencies: basic weapons, unarmed attacks, light blades, axes, bows, cavalry weapons, heavy blades (weapon training 1)
Hit die: d10
Hit points: 10 + 22 (4d10) + 3 (Con) × 5 (character level) = 47
Starting wealth: 4,000 gp
Equipment:
Elf fighter 5
Str 16 +3
Dex 19 +4
Con 16 +3
Int 14 +2
Wis 10 0
Cha 9 −1
Fort +7 (+4 base, +3 Con)
Ref +5 (+1 base, +4 Dex)
Will +3 (+3 base, +0 Wis) (+1 vs. fear; +2 vs. enchantment; immune to sleep magic)
Speed 30 ft.
Initiative +5
HP 48
AC 18 (+6 armor, +2 Dex); touch 12, flat-footed 16
Combat reactions: 1
Dodge value: +2
Block value: +1 (with 1H or light weapon)
BAB +5
Attacks
=======
shortbow +10 ranged (1d8+2)
– Rapid Shot: +8/+8 ranged
– enhanced arrows add +1 to atk/dmg
sabre +9 melee (1d8+3)
short sword +10 melee (1d6+4)
dagger +9 melee (1d4+3)
gauntlet +8 melee (1d3+3)
Feats
=====
Weapon Focus (bows)
Weapon Focus (light blades)
Weapon Focus (heavy blades)
Far Shot
Rapid Shot
Mounted Archery
Mounted Combat
Elven Accuracy
Iron Will
Shot on the Run [retrainable]
Skills
======
Acrobatics +8 (5 ranks, +3 training, +4 Dex, −4 ACP) (+1 in natural terrain, or +2 in forest)
Athletics +4 (2 ranks, +3 training, +3 Str, −4 ACP)
Endurance +8 (2 ranks, +3 training, +3 Con)
Escape Artist +7 (4 ranks, +3 training, +4 Dex, −4 ACP)
Knowledge (nature) +4 (0 ranks, +2 Int, +2 Woodcraft)
Listen +2 (0 ranks, +0 Wis, +2 keen senses)
Ride +12 (5 ranks, +3 training, +4 Dex)
Search +4 (0 ranks, +2 Int, +2 keen senses)
Spellcraft +10 (5 ranks, +3 training, +0 Int, +2 elven magic)
Spot +2 (0 ranks, +0 Wis, +2 keen senses)
Stealth +8 (5 ranks, +3 training, +4 Dex, −4 ACP)
Survival +5 (2 ranks, +3 training, +0 Wis) (+1 in natural terrain, or +2 in forest)
Misc
====
Low-light vision
Keen senses (secret doors)
Martial knowledge (+2)
Rolled ability scores: 13 14 6 9 16 14
Additional rolled score: 12 (swapped in for 6)
Swapped scores: Str (13) and Wis (16)
Race: Dwarf (+2 Con, −2 Cha)
Ability score increases: +1 Int (4th level), +1 Wis (8th level)
Final ability scores: 16 14 14 10 14 12
Class: Fighter
Racial traits: darkvision, stonecunning, weapon familiarity (axes, hammers), stability, hardy, stonecraft
Traits: TBA
Class features: bonus feats (8), martial knowledge (+5), bravery (+3), weapon training 1+2, armor training 1+2
Feats: 5 + 8 (combat; fighter bonus feats) = 12
Skill points: 4 (4 + 0 Int) × 10 (character level) = 40
Weapon proficiencies: unarmed attacks, basic weapons, axes, hammers, polearms, crossbows, maces & clubs (weapon training 1), spears (weapon training 2)
Hit die: d10
Hit points: 10 + 47 (9d10) + 2 (Con) × 10 (character level) = 77
Starting wealth: 15,000 gp
Equipment:
Dwarf fighter 10
Str 16 +3
Dex 14 +2
Con 14 +2
Int 10 0
Wis 14 +2
Cha 12 +1
Fort +9 (+7 base, +2 Con) (+2 vs. poison; +4 vs. spells)
Ref +5 (+3 base, +2 Dex) (+4 vs. spells)
Will +5 (+3 base, +2 Wis) (+4 vs. spells; +3 vs. fear)
Speed 20 ft.
Initiative +5
HP 77
AC 21 (+6 armor, +3 shield, +2 Dex); touch 15, flat-footed 16
+4 vs. being moved or knocked down, while standing on ground (stability)
Combat reactions: 3
Dodge value: +5
Block value: 8
BAB +10
Attacks
=======
warhammer +16 melee (1d8+7)
– full attack: +14/+14
throwing axes +13 (1d6+5)
– full attack: +11/+11
light crossbow +13 (1d8+2)
brass knuckles +14 (1d3+5)
– full attack: +12/+12
Feats
=====
Weapon Focus (axes)
Weapon Focus (hammers)
Weapon Focus (crossbows)
Weapon Focus (unarmed attacks)
Blind-Fight
Cleave
Combat Reflexes
Great Cleave [retrainable]
Improved Trip
In Harm’s Way [retrainable]
Shield Focus
Sidestep Charge
Steel Soul
Step Up
Tripping Strike
Weapon Specialization
Skills
======
Athletics +12 (8 ranks, +3 training, +3 Str, −2 ACP)
Acrobatics +11 (8 ranks, +3 training, +2 Dex, −2 ACP) (+4 to balance on earth or stone)
Endurance +11 (6 ranks, +3 training, +2 Con)
Heal +10 (5 ranks, +3 training, +2 Wis)
Insight +8 (3 ranks, +3 training, +2 Wis)
Disable Device +15 (10 ranks, +3 training, +2 Dex)
Misc
====
Darkvision
Stonecunning (unusual stonework, device lore, intuit depth)
Martial knowledge (+5)
Rolled ability scores: 8 13 12 5 14 14
Additional rolled score: 16 (swapped for 5)
Swapped scores: Str (8) and Int (16)
Race: Half-orc (+2 Str, −2 Int or Cha)
Ability score increases: +1 Dex (4th level), +1 Str (8th level), +1 Str (12th level)
Final ability scores: 20 14 12 8 14 12
Class: Fighter
Racial traits: darkvision, orc ferocity, weapon familiarity (axes), menacing
Traits: Sacred Tattoo
Class features: bonus feats (11), martial knowledge (+7), bravery (+4), weapon training 1+2+3, armor training 1+2+3+4
Feats: 8 + 11 (combat; fighter bonus feats) = 19
Skill points: 3 (4 + −1 Int + 1 [Open Minded feat]) × 15 (character level) = 60
Weapon proficiencies: basic weapons, unarmed attacks, axes, bows, spears, heavy blades, light blades (weapon training 1), maces & clubs (weapon training 2), polearms (weapon training 3)
Hit die: d10
Hit points: 10 + 47 (9d10) + 1 (Con) × 10 (character level, up to 10) + 2 × 5 (character level above 10) = 77
Starting wealth: 54,000 gp
Equipment:
Half-orc fighter 15
Str 20 +5
Dex 14 +2
Con 12 +1
Int 8 −1
Wis 14 +2
Cha 12 +1
Fort +11 (+9 base, +1 Con, +1 Sacred Tattoo)
Ref +12 (+9 base, +2 Dex, +1 Sacred Tattoo)
Will +12 (+9 base, +2 Wis, +1 Sacred Tattoo) (+4 vs. fear)
Speed 30 ft.
Initiative +12
HP 77
AC 20 (+8 armor, +2 Dex); touch 12, flat-footed 18
Combat reactions: 3
Dodge value: +8
Block value: 7 (with 2H weapon)
BAB +15
Attacks
=======
greataxe +24 melee (1d12+14)
– full attack: +23/+23
heavy longbow +19 ranged (1d8+10)
– full attack: +18/+18
morningstar +22 melee, 1H (1d8+10) or 2H (1d8+12)
– full attack: +21/+21
throwing axes +19 ranged (1d6+9)
– full attack: +18/+18
unarmed strike +21 melee (1d10+9)
– full attack: +20/+20
Feats
=====
Weapon Focus (axes) [orc weapon familiarity]
Weapon Focus (bows) [weapon training 1]
Weapon Focus (maces & clubs) [weapon training 2]
Weapon Focus (unarmed attacks) [weapon training 3]
Blind-Fight
Cleave
Critical Focus
Deadly Stroke
Fight On
Fists of Iron
Great Cleave
Improved Grab
Improved Grapple
Improved Unarmed Strike
Iron Will
Lightning Reflexes
Keen Scent
Open Minded
Spring Attack [retrainable]
Step Up
Stunning Fist
Weapon Specialization
Whirlwind Attack [retrainable]
Skills
======
Acrobatics +14 (10 ranks, +3 training, +2 Dex, −1 ACP)
Athletics +17 (10 ranks, +3 training, +5 Str, −1 ACP)
Autohypnosis +17 (12 ranks, +3 training, +2 Wis)
Endurance +12 (8 ranks, +3 training, +1 Con
Stealth +16 (12 ranks, +3 training, +2 Dex, −1 ACP)
Survival +13 (8 ranks, +3 training, +2 Wis)
Misc
====
Darkvision
Orc ferocity
Menacing
Martial knowledge (+7)