Contents

Character Sheet

Template

show

Race class level

Rolled ability scores:

Additional rolled score:

Swapped scores:

Race:

Ability score increases:

Final ability scores:

Class:

Racial traits:

Traits:

Class features:

Feats:

Skill points: (4 + 1 human bonus skill point) × 1 (character level) = 5

Weapon proficiencies:

Hit die:

Hit points:

Starting wealth:

Equipment:

Statistics

Race class level

Str  
Dex  
Con  
Int  
Wis  
Cha  

Fort  
Ref   
Will  

Speed 

Initiative 

HP 

AC: 

Combat reactions: 

Dodge value: 
Block value: 

BAB 

Attacks
=======


Feats
=====


Skills
======


Misc
====

Barbarians

Half-orc barbarian 1

Rolled ability scores: 13 17 15 11 11 8

Additional rolled score: 14 (swapped for 8)

Swapped scores: Str (13) and Dex (17)

Race: Half-orc (+2 Str, −2 Int or Cha)

Final ability scores: 19 13 15 11 11 12

Class: Barbarian

Racial traits: darkvision, orc ferocity, weapon familiarity (axes), menacing

Traits: Pass For Human

Class features: fast movement, rage

Feats: 1

Skill points: 4 × 1 (character level) = 4

Weapon proficiencies: basic weapons, unarmed attacks, axes, bows, maces & clubs

Hit die: d10

Hit points: 10 + 2 (Con) × 1 (character level) = 12

Starting wealth: 105 gp

Equipment:

Statistics

Half-orc barbarian 1

Str  19  +4
Dex  13  +1
Con  15  +2
Int  11   0
Wis  11   0
Cha  12  +1

Fort  +4 (+2 base, +2 Con)
Ref   +3 (+2 base, +1 Dex)
Will  +0 (+0 base, +0 Wis) (+2 when raging)

Speed 40 ft.

Initiative +3

HP 12

AC 13 (+2 armor, +1 Dex); touch 11, flat-footed 12
    −2 when raging

Combat reactions: 1

Dodge value: +0
Block value: 0

BAB +1

Attacks
=======
greataxe +6 melee (1d12+6; +2 when raging)
dagger +5 melee (1d4+4; +2 when raging)
unarmed strike +5 melee (1d3+4; +2 when raging) (unarmed)
longbow +2 ranged (1d8+4)

Feats
=====
Weapon Focus (axes) [orc weapon familiarity]
Cleave

Skills
======
Athletics   +7 (1 rank, +3 training, +4 Str, −1 ACP)
Endurance   +6 (1 rank, +3 training, +2 Con)
Survival    +4 (1 rank, +3 training, +0 Wis)
Stealth     +4 (1 rank, +3 training, +1 Dex, −1 ACP)

Misc
====
Darkvision
Orc ferocity
Menacing
Rage

Fighters

Human fighter 1

Rolled ability scores: 16 11 13 11 14 11

Additional rolled score: 8 (discarded)

Swapped scores: Dex (11) and Wis (14)

Race: Human (no racial ability score modifiers)

Final ability scores: 16 14 13 11 11 11

Class: Fighter

Racial traits: bonus feat, 1 extra skill point per level, human spirit (+1 to morale bonuses)

Traits: Arcane Tradition

Class features: bonus combat feat, martial knowledge (+0)

Feats: 1 + 1 (any; human bonus feat) + 1 (combat; fighter bonus feat) = 3

Skill points: 4 + 1 (human bonus skill point)

Weapon proficiencies: basic weapons, unarmed attacks, light blades, heavy blades, spears, bows

Hit die: d10

Hit points: 10 + 1 (Con) × 1 (character level) = 11

Starting wealth: 175 gp

Equipment:

Statistics

Human fighter 1

Str  16  +3
Dex  14  +2
Con  13  +1
Int  11  +0
Wis  11  +0
Cha  11  +0

Fort  +3 (+2 base, +1 Con)
Ref   +2 (+0 base, +2 Dex)
Will  +2 (+2 base, +0 Wis)

Speed 30 ft.

Initiative +2

HP 11

AC (no shield): 14 (+2 armor, +2 Dex); touch 12, flat-footed 12
AC (with shield): 15 (+2 armor, +2 Dex, +1 shield); touch 13, flat-footed 12

Combat reactions: 1

Dodge value: 0
Block value: 0 (with any weapon) or 1 (with shield)

BAB +1

Attacks
=======
longsword (1H)   +4 melee    1d8+3
longsword (2H)   +4 melee    1d8+4
dagger           +4 melee    1d4+3
shortbow         +3 ranged   1d8+2
unarmed strike   +4 melee    1d4+3

Feats
=====
Cleave [retrainable]
Improved Unarmed Strike
Iron Will

Skills
======
Acrobatics     +5 (1 rank, +3 training, +2 Dex, −1 ACP)
Arcane Script  +6 (1 rank, +3 training, +0 Int, +2 Arcane Tradition trait)
Athletics      +7 (1 rank, +3 training, +3 Str, −1 ACP)
Heal           +4 (1 rank, +3 training, +0 Wis)
Insight        +4 (1 rank, +3 training, +0 Wis)

Misc
====
Human spirit (+1 to morale bonuses)
Arcane tradition (use magic devices as 1st-level mage)
Martial knowledge (+0)

Elf fighter 5

Rolled ability scores: 16 16 18 3 14 9

Additional rolled score: 10 (swapped in for 3)

Swapped scores: Int (10) and Wis (14)

Race: Elf (+2 Dex, −2 Con)

Ability score increases: +1 Dex (4th level)

Final ability scores: 16 19 16 14 10 9

Class: Fighter

Racial traits: low-light vision, keen senses, enchantment resistance, weapon familiarity (bows, light blades), elven magic

Traits: Woodcraft

Class features: bonus feats (4), martial knowledge (+2), bravery (+1), armor training 1, weapon training 1

Feats: 3 + 4 (combat; fighter bonus feats) = 7

Skill points: 6 (4 + 2 Int) × 5 (character level) = 30

Weapon proficiencies: basic weapons, unarmed attacks, light blades, axes, bows, cavalry weapons, heavy blades (weapon training 1)

Hit die: d10

Hit points: 10 + 22 (4d10) + 3 (Con) × 5 (character level) = 47

Starting wealth: 4,000 gp

Equipment:

Statistics

Elf fighter 5

Str  16  +3
Dex  19  +4
Con  16  +3
Int  14  +2
Wis  10   0
Cha   9  −1

Fort  +7 (+4 base, +3 Con)
Ref   +5 (+1 base, +4 Dex)
Will  +3 (+3 base, +0 Wis) (+1 vs. fear; +2 vs. enchantment; immune to sleep magic)

Speed 30 ft.

Initiative +5

HP 48

AC 18 (+6 armor, +2 Dex); touch 12, flat-footed 16

Combat reactions: 1

Dodge value: +2
Block value: +1 (with 1H or light weapon)

BAB +5

Attacks
=======
shortbow +10 ranged (1d8+2)
    – Rapid Shot: +8/+8 ranged
    – enhanced arrows add +1 to atk/dmg
sabre +9 melee (1d8+3)
short sword +10 melee (1d6+4)
dagger +9 melee (1d4+3)
gauntlet +8 melee (1d3+3)

Feats
=====
Weapon Focus (bows)
Weapon Focus (light blades)
Weapon Focus (heavy blades)
Far Shot
Rapid Shot
Mounted Archery
Mounted Combat
Elven Accuracy
Iron Will
Shot on the Run [retrainable]

Skills
======
Acrobatics           +8 (5 ranks, +3 training, +4 Dex, −4 ACP) (+1 in natural terrain, or +2 in forest)
Athletics            +4 (2 ranks, +3 training, +3 Str, −4 ACP)
Endurance            +8 (2 ranks, +3 training, +3 Con)
Escape Artist        +7 (4 ranks, +3 training, +4 Dex, −4 ACP)
Knowledge (nature)   +4 (0 ranks, +2 Int, +2 Woodcraft)
Listen               +2 (0 ranks, +0 Wis, +2 keen senses)
Ride                +12 (5 ranks, +3 training, +4 Dex)
Search               +4 (0 ranks, +2 Int, +2 keen senses)
Spellcraft          +10 (5 ranks, +3 training, +0 Int, +2 elven magic)
Spot                 +2 (0 ranks, +0 Wis, +2 keen senses)
Stealth              +8 (5 ranks, +3 training, +4 Dex, −4 ACP)
Survival             +5 (2 ranks, +3 training, +0 Wis) (+1 in natural terrain, or +2 in forest)

Misc
====
Low-light vision
Keen senses (secret doors)
Martial knowledge (+2)

Dwarf fighter 10

Rolled ability scores: 13 14 6 9 16 14

Additional rolled score: 12 (swapped in for 6)

Swapped scores: Str (13) and Wis (16)

Race: Dwarf (+2 Con, −2 Cha)

Ability score increases: +1 Int (4th level), +1 Wis (8th level)

Final ability scores: 16 14 14 10 14 12

Class: Fighter

Racial traits: darkvision, stonecunning, weapon familiarity (axes, hammers), stability, hardy, stonecraft

Traits: TBA

Class features: bonus feats (8), martial knowledge (+5), bravery (+3), weapon training 1+2, armor training 1+2

Feats: 5 + 8 (combat; fighter bonus feats) = 12

Skill points: 4 (4 + 0 Int) × 10 (character level) = 40

Weapon proficiencies: unarmed attacks, basic weapons, axes, hammers, polearms, crossbows, maces & clubs (weapon training 1), spears (weapon training 2)

Hit die: d10

Hit points: 10 + 47 (9d10) + 2 (Con) × 10 (character level) = 77

Starting wealth: 15,000 gp

Equipment:

Statistics

Dwarf fighter 10

Str  16  +3
Dex  14  +2
Con  14  +2
Int  10   0
Wis  14  +2
Cha  12  +1

Fort  +9 (+7 base, +2 Con) (+2 vs. poison; +4 vs. spells)
Ref   +5 (+3 base, +2 Dex) (+4 vs. spells)
Will  +5 (+3 base, +2 Wis) (+4 vs. spells; +3 vs. fear)

Speed 20 ft.

Initiative +5

HP 77

AC 21 (+6 armor, +3 shield, +2 Dex); touch 15, flat-footed 16
    +4 vs. being moved or knocked down, while standing on ground (stability)

Combat reactions: 3

Dodge value: +5
Block value: 8

BAB +10

Attacks
=======
warhammer +16 melee (1d8+7)
    – full attack: +14/+14
throwing axes +13 (1d6+5)
    – full attack: +11/+11
light crossbow +13 (1d8+2)
brass knuckles +14 (1d3+5)
    – full attack: +12/+12

Feats
=====
Weapon Focus (axes)
Weapon Focus (hammers)
Weapon Focus (crossbows)
Weapon Focus (unarmed attacks)
Blind-Fight
Cleave
Combat Reflexes
Great Cleave [retrainable]
Improved Trip
In Harm’s Way [retrainable]
Shield Focus
Sidestep Charge
Steel Soul
Step Up
Tripping Strike
Weapon Specialization

Skills
======
Athletics       +12 (8 ranks, +3 training, +3 Str, −2 ACP)
Acrobatics      +11 (8 ranks, +3 training, +2 Dex, −2 ACP) (+4 to balance on earth or stone)
Endurance       +11 (6 ranks, +3 training, +2 Con)
Heal            +10 (5 ranks, +3 training, +2 Wis)
Insight          +8 (3 ranks, +3 training, +2 Wis)
Disable Device  +15 (10 ranks, +3 training, +2 Dex)

Misc
====
Darkvision
Stonecunning (unusual stonework, device lore, intuit depth)
Martial knowledge (+5)

Half-orc fighter 15

Rolled ability scores: 8 13 12 5 14 14

Additional rolled score: 16 (swapped for 5)

Swapped scores: Str (8) and Int (16)

Race: Half-orc (+2 Str, −2 Int or Cha)

Ability score increases: +1 Dex (4th level), +1 Str (8th level), +1 Str (12th level)

Final ability scores: 20 14 12 8 14 12

Class: Fighter

Racial traits: darkvision, orc ferocity, weapon familiarity (axes), menacing

Traits: Sacred Tattoo

Class features: bonus feats (11), martial knowledge (+7), bravery (+4), weapon training 1+2+3, armor training 1+2+3+4

Feats: 8 + 11 (combat; fighter bonus feats) = 19

Skill points: 3 (4 + −1 Int + 1 [Open Minded feat]) × 15 (character level) = 60

Weapon proficiencies: basic weapons, unarmed attacks, axes, bows, spears, heavy blades, light blades (weapon training 1), maces & clubs (weapon training 2), polearms (weapon training 3)

Hit die: d10

Hit points: 10 + 47 (9d10) + 1 (Con) × 10 (character level, up to 10) + 2 × 5 (character level above 10) = 77

Starting wealth: 54,000 gp

Equipment:

Statistics

Half-orc fighter 15

Str  20  +5
Dex  14  +2
Con  12  +1
Int   8  −1
Wis  14  +2
Cha  12  +1

Fort  +11 (+9 base, +1 Con, +1 Sacred Tattoo)
Ref   +12 (+9 base, +2 Dex, +1 Sacred Tattoo)
Will  +12 (+9 base, +2 Wis, +1 Sacred Tattoo) (+4 vs. fear)

Speed 30 ft.

Initiative +12

HP 77

AC 20 (+8 armor, +2 Dex); touch 12, flat-footed 18

Combat reactions: 3

Dodge value: +8
Block value: 7 (with 2H weapon)

BAB +15

Attacks
=======
greataxe +24 melee (1d12+14)
    – full attack: +23/+23
heavy longbow +19 ranged (1d8+10)
    – full attack: +18/+18
morningstar +22 melee, 1H (1d8+10) or 2H (1d8+12)
    – full attack: +21/+21
throwing axes +19 ranged (1d6+9)
    – full attack: +18/+18
unarmed strike +21 melee (1d10+9)
    – full attack: +20/+20

Feats
=====
Weapon Focus (axes) [orc weapon familiarity]
Weapon Focus (bows) [weapon training 1]
Weapon Focus (maces & clubs) [weapon training 2]
Weapon Focus (unarmed attacks) [weapon training 3]
Blind-Fight
Cleave
Critical Focus
Deadly Stroke
Fight On
Fists of Iron
Great Cleave
Improved Grab
Improved Grapple
Improved Unarmed Strike
Iron Will
Lightning Reflexes
Keen Scent
Open Minded
Spring Attack [retrainable]
Step Up
Stunning Fist
Weapon Specialization
Whirlwind Attack [retrainable]

Skills
======
Acrobatics     +14 (10 ranks, +3 training, +2 Dex, −1 ACP)
Athletics      +17 (10 ranks, +3 training, +5 Str, −1 ACP)
Autohypnosis   +17 (12 ranks, +3 training, +2 Wis)
Endurance      +12 (8 ranks, +3 training, +1 Con
Stealth        +16 (12 ranks, +3 training, +2 Dex, −1 ACP)
Survival       +13 (8 ranks, +3 training, +2 Wis)

Misc
====
Darkvision
Orc ferocity
Menacing
Martial knowledge (+7)
Main/

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