Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d6 points of cold damage per caster level (maximum 15d6). A successful Reflex save halves the damage.
Creatures that take damage from the cone of cold must also succeed at a Fortitude save or be slowed? (as the spell) for 1 round per caster level. Spell resistance applies to the slow effect (but not to the damage).
Material Component: A very small crystal or glass cone.