Type
Cold
Level
Wizard 5, witch 6
Casting Time
Full-round action
Components
V, S, M
Range/Area
60-ft. cone (burst)
Duration
Instantaneous and 1 round/level (see text)
Saving Throw
Reflex half and Fortitude negates (see text)
Spell Resistance
No and Yes (see text)

Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d6 points of cold damage per caster level (maximum 15d6). A successful Reflex save halves the damage.

Creatures that take damage from the cone of cold must also succeed at a Fortitude save or be slowed? (as the spell) for 1 round per caster level. Spell resistance applies to the slow effect (but not to the damage).

Material Component: A very small crystal or glass cone.

Category: Spells
Main/

Cone of Cold