Type
Divination
Level
Bard 0, cleric 0, wizard 0, witch 0
Casting Time
Full-round action
Components
V, S
Range/Area
60-ft. cone (emanation)
Duration
Concentration, up to 1 minute/level

You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.

1st Round: Presence or absence of magical auras.

2nd Round: Number of different magical auras and the power of the most potent aura.

3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine some basic information about each effect, such as the type of magic, or similar general properties. (Make one check per aura; DC 15 + spell level, or 15 + 12 caster level for a nonspell effect.)

Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.

Aura Strength: An aura’s power depends on a spell’s functioning spell level or an item’s caster level. If an aura falls into more than one category, detect magic indicates the stronger of the two.

Lingering Aura: A magical aura lingers after its original source dissipates. If detect magic is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura).

Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Category: Spells
Main/

Detect Magic