The following are all of the patrons which are available to player character witches in the Worlds of Adventure campaign.
Ancestors: 2nd — bless, 4th — shield other, 6th — prayer, 8th — blessing of fervor, 10th — commune, 12th — greater heroism, 14th — refuge, 16th — euphoric tranquility, 18th — weird.
Animals: 2nd — charm animals, 4th — speak with animals, 6th — dominate animal, 8th — summon nature’s ally IV, 10th — animal growth, 12th — antilife shell, 14th — beast shape IV, 16th — animal shapes, 18th — summon nature’s ally IX.
Death: 2nd — deathwatch, 4th — blessing of courage and life, 6th — speak with dead, 8th — rest eternal, 10th — suffocation, 12th — circle of death, 14th — finger of death, 16th — symbol of death, 18th — power word kill.
Deception: 2nd — ventriloquism, 4th — invisibility, 6th — blink, 8th — confusion, 10th — passwall, 12th — programmed image, 14th — mass invisibility, 16th — scintillating pattern, 18th — time stop.
Dimensions: 2nd — hold portal, 4th — rope trick, 6th — blink, 8th — dimensional anchor, 10th — lesser planar binding, 12th — planar binding, 14th — banishment, 16th — greater planar binding, 18th — gate.
Elements: 2nd — shocking grasp, 4th — flaming sphere, 6th — fireball, 8th — wall of ice, 10th — flame strike, 12th — freezing sphere, 14th — vortex, 16th — fire storm, 18th — meteor swarm.
Enchantment: 2nd — unnatural lust, 4th — calm emotions, 6th — unadulterated loathing, 8th — overwhelming grief, 10th — dominate person, 12th — geas, 14th — euphoric tranquility, 16th — demand, 18th — dominate monster.
Fate: 2nd — bless/bane, 4th — anticipate peril, 6th — helping hand, 8th — blessing of fervor, 10th — greater forbid action, 12th — contingency, 14th — jolting portent, 16th — maze, 18th — wish.
Healing: 2nd — remove fear, 4th — lesser restoration, 6th — remove disease, 8th — restoration, 10th — cleanse, 12th — pillar of life, 14th — greater restoration, 16th — mass cure critical wounds, 18th — true resurrection.
Insanity: 2nd — memory lapse, 4th — Tasha's hideous laughter, 6th — distracting cacophony, 8th — confusion, 10th — mind fog, 12th — envious urge, 14th — insanity, 16th — symbol of insanity, 18th — overwhelming presence.
Occult: 2nd — detect undead, 4th — command undead, 6th — twilight knife, 8th — Evard's black tentacles, 10th — snake staff, 12th — create undead, 14th — waves of exhaustion, 16th — trap the soul, 18th — gate.
Plague: 2nd — detect undead, 4th — command undead, 6th — contagion, 8th — animate dead, 10th — giant vermin, 12th — create undead, 14th — control undead, 16th — create greater undead, 18th — energy drain.
Portents: 2nd — ill-omen, 4th — locate object, 6th — blood biography, 8th — divination, 10th — contact other plane, 12th — legend lore, 14th — vision, 16th — moment of prescience, 18th — foresight.
Shadow: 2nd — silent image, 4th — darkness, 6th — deeper darkness, 8th — shadow conjuration, 10th — shadow evocation, 12th — shadow walk, 14th — shadow conjuration (greater), 16th — shadow evocation (greater), 18th — shades.
Spirits: 2nd — ghostbane dirge, 4th — invisibility, 6th — speak with dead, 8th — spiritual ally, 10th — mass ghostbane dirge, 12th — shadow walk, 14th — ethereal jaunt, 16th — planar ally, 18th — etherealness.
Stars: 2nd — faerie fire, 4th — dust of twilight, 6th — guiding star, 8th — wandering star motes, 10th — dream, 12th — cloak of dreams, 14th — circle of clarity, 16th — euphoric tranquility, 18th — astral projection.
Storms: 2nd — obscuring mist, 4th — fog cloud, 6th — call lightning, 8th — ice storm, 10th — call lightning storm, 12th — wind walk, 14th — control weather, 16th — whirlwind, 18th — storm of vengeance.
Summer: 2nd — goodberry, 4th — flaming sphere, 6th — daylight, 8th — greater flaming sphere, 10th — wall of fire, 12th — sirocco, 14th — sunbeam, 16th — sunburst, 18th — fiery body.
Trickery: 2nd — animate rope, 4th — mirror image, 6th — major image, 8th — hallucinatory terrain, 10th — mirage arcana, 12th — mislead, 14th — reverse gravity, 16th — screen, 18th — time stop.
Vengeance: 2nd — burning hands, 4th — burning gaze, 6th — pain strike, 8th — shout, 10th — symbol of pain, 12th — mass pain strike, 14th — phantasmal revenge, 16th — incendiary cloud, 18th — winds of vengeance.
Water: 2nd — NOTHING!!! ADD SOMETHING, 4th — slipstream, 6th — water breathing, 8th — control water, 10th — geyser, 12th — elemental body III (water only), 14th — elemental body IV (water only), 16th — seamantle, 18th — tsunami.
Winter: 2nd — unshakable chill, 4th — gust of wind, 6th — ice storm, 8th — wall of ice, 10th — cone of cold, 12th — Otiluke's freezing sphere, 14th — control weather, 16th — polar ray, 18th — polar midnight.